Much likes its predecessor, Original Sin II lets you choose a pre-made character or completely customize one. But before getting into any of the real action, you'll have choices of a different sort to make-namely, what class and race to play. Hopefully that all made sense, let me know if you want me to clarify anything.Divinity: Original Sin II is a game full of choices: You have to decide where to go, who to talk to, what to say, and whose house to ransack after you kill the owner and use a tool to rip their face off to create a mask for an undead creature. Mystic and maybe Scholar would work well for a Cleric. When creating a character you can pick 2 "tags" which will give that character unique options in conversations, you can pick 2 which would line up with a cleric if roleplaying a particular class in conversations is important to you. So to answer your question "when does the cleric part come in?", the answer is it doesn't. There are loads of build guides online, and while I would recommend you don't follow a build guide completely, I feel it is worth reading up about how certain skills/abilities interact with each other, so you can create builds that are both personally satisfying, and effective in game. The starting classes are basically "flavours", and give an idea of the kind of skills you might want to pick up if you plan to play a certain archetype. So let's say you want to learn Fireball, provided you have invested 2 points into the Pyrokinetic combat ability, you will be able to read the fireball skill book and memorise that skill, allowing you to use it in combat.īecause of this any character in the game can grab any spell from any of the ability trees, provided they have the prerequisite stat required. More spells can be acquired by using skill books, you can only learn these spells provided you have the required level in the right combat ability. The class you pick does affect the skills you can start with, but even then you can customise the 2 combat ability points you start with and can start with skills from a different ability tree. Your class also does not dictate the abilities you learn, you learn abilities by reading skill books, which you can purchase or find throughout Rivellon. You can pick which combat abilities to level up, and which primary stat to level with the points you get when you level up, these stat gains are in no way dictated by the class you pick. Lots of responses saying classes don't matter which is true, they don't, but no one explaining what that means.īasically in DOS you aren't locked into anything by your starting class. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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